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- // Generic Polyray input File
- // Polyray input file: Alexander Enzmann
-
- // Set up the camera
- viewpoint {
- from <0, 5, -5>
- at <0, 0, 0>
- up <0, 1, 0>
- angle 30
- resolution 160, 160
- }
-
- // Get various surface finishes
- include "..\colors.inc"
-
- // Set up background color & lights
- background black
- light <10, 10, -20>
-
- // Crossed Trough This is a surface with four pieces that sweep up from
- // the x-z plane.
- object {
- object { polynomial x^2*z^2 - y }
- & object { box <-2, 0, -2>, <2, 2, 2> }
- bounding_box <-2, 0, -2>, <2, 2, 2>
- scale <0.75, 0.75, 0.75>
- rotate <0, -20, 0>
- shiny_red
- }
-